btimer++; if (btimer < 0) thrash.headangle = lerp(240, 360, scr_ease_inout(btimer / ((difficulty == 1) ? -10 : -13), 3)); else thrash.headangle = lerp(240, 600, scr_ease_out(btimer / (difficulty ? 14 : 18), 5)); if (btimer == 2) { d = scr_bullet_create(thrash.headx, thrash.heady, obj_thrash_sword_bullet); d.speed = 8; d.gravity_direction = 0; d.gravity = 0.1; d.grazepoints = grazepoints; d.direction = random_range(160, 200); } if (btimer >= (difficulty ? 11 : 14)) { thrash.headangle = 240; btimer = 0; }