btimer++ if (btimer < 0) thrash.headangle = lerp(240, 360, scr_ease_inout((btimer / (difficulty == 1 ? -10 : -13)), 3)) else thrash.headangle = lerp(240, 600, scr_ease_out((btimer / (difficulty ? 14 : 18)), 5)) if (btimer == 2) { d = scr_bullet_create(thrash.headx, thrash.heady, obj_thrash_sword_bullet) d.speed = 8 d.gravity_direction = 0 d.gravity = 0.1 d.grazepoints = grazepoints d.direction = random_range(160, 200) } if (btimer >= (difficulty ? 11 : 14)) { thrash.headangle = 240 btimer = 0 }