draw_self(); draw_set_blend_mode(bm_normal); draw_sprite_ext_glow(headsprite, image_index, x, y, image_xscale, image_yscale, 0, c_white, image_alpha, c_white); draw_set_blend_mode(bm_add); draw_sprite_ext_glow(headsprite, image_index, x, y, image_xscale, image_yscale, 0, headcolor, image_alpha, c_white); draw_set_blend_mode(bm_normal);