btimer++; if (btimer == 20) { d = instance_create(thrash.headx - 20, thrash.heady, obj_thrash_duck_bullet); d.damage = damage; d.target = target; d.speed = 2; d.direction = 180; d.sprite_index = spr_thrash_duckshot; d.grazepoints = grazepoints; snd_play(snd_pombark); }