event_inherited(); if (active && obj_thrashmachine.duckmode) { explosion_marker = instance_create(x + 10, y + 20, obj_animation_dx); explosion_marker.image_yscale = 3; explosion_marker.image_xscale = 3; explosion_marker.depth = depth - 5; explosion_marker.sprite_index = spr_realisticexplosion; explosion_marker.endtime = 30; with (explosion_marker) snd_play(snd_badexplosion); obj_rouxls_enemy.advancespeed = 0; obj_rouxls_enemy.wheel_difficulty = 0; deathtimer = 5; active = 0; }