scr_depth_ch1(); vspeed = 12; con = 0; image_speed = 0; image_xscale = 2; image_yscale = 2; frozen = 0; hadfrozen = 0; fliptimer = 15; touchsprite = spr_diamondm_hurt_ch1; slidesprite = spr_diamondm_idle_ch1; eraser = 0;