if (y > (cameray() - 200)) { if (lineToCenter && ystart < master.y) { draw_set_color(c_white) draw_line_width(x, y, xstart, ystart, 4) } draw_sprite_part_ext(sprite_index, image_index, 0, 0, spriteWidthRoot, (spriteHeightRoot - cutOff / image_yscale), (x - sprite_xoffset), (y - sprite_yoffset), image_xscale, image_yscale, image_blend, image_alpha) }