spin = 0; offsetAngle = 0; growsine = 0; image_xscale = 0.05; image_yscale = 0.05; myy = -400; spinrate = 6; closeness = 0; cutOff = 0; cupDistanceFromCenter = 0; circleY = lengthdir_y(cupDistanceFromCenter * 0.5, spin); forceY = 0; spriteWidthRoot = sprite_get_width(sprite_index); spriteHeightRoot = sprite_get_width(sprite_index); bouncing = false; bounceHeight = 16; bounceCurrent = 0; boostAmount = 8; bounceTime = 1; bouncesLeft = 3; eatMe = false; colClose = c_white; colFar = c_gray; bulletCollisionAngle = 18; bulletHitHeight = 76; groundForgiveness = 0.2; lineToCenter = true; hitType = 0; damage = 6; if (room == room_dw_mansion_b_west_2f) damage = 5; if (master == -1) master = obj_teacup;