sy = 0; depth = 1000020; auto = 0; autoamount = 0; squarecount = room_height * 2; big = spr_teacupParallaxer_big; mid = spr_teacupParallaxer_mid; smol = spr_teacupParallaxer_smol; modifier = 0; myy = 0; init = 0; remcameray = cameray(); bigheight = sprite_get_height(big); midheight = sprite_get_height(mid); smallheight = sprite_get_height(smol);