if (state == 3) { scr_enemyhurt_tired_after_damage(0.5); scr_enemy_drawhurt_generic(); if (global.monster[myself] == 0 && instance_exists(obj_tasque_manager_enemy)) { with (obj_tasque_manager_enemy) { violenceused = 1; global.mercymod[myself] = 0; } } } scr_enemy_drawidle_generic(0.16666666666666666); if (becomeflash == 0) flash = 0; becomeflash = 0;