scr_enemy_object_init(); solo_music = audio_play_sound(cyber_battle_backing_solo, 90, 1); snd_volume(cyber_battle_backing_solo, 1, 0); instance_create(x, y, obj_musical_controller); obj_battlecontroller.hidemercy = 1; depth = obj_battlecontroller.depth - 1; talkmax = 180; image_speed = 0.16666666666666666; idlesprite = spr_sweet_idle; hurtsprite = spr_sweet_hurt; sparedsprite = spr_sweet_hurt; recruitable = 0; musical_bullet_difficulty = 0; dancing = false; danceCounter = 0; actCounter = 0; learnedAct = false; letsdance = false; letsdance2 = false; letsdance3 = false; stoppeddance = false; dancecon = 0; dancescenetimer = 0; dancescenetimer2 = 0; scon = 0; milktimer = 0; heal = 0; helpusattack = 0; postattackscene = 0; happyfeetscenejusthappened = 0; groove = 0; siner2 = 0; musicalnotetimer = 0; stoppeddancingcounter = 0; hurtstate2 = 0; dancetimer = 0; dance_index = 0; updatetimer = 0; sweetdanceprev = 0; capndanceprev = 0; kkdanceprev = 0; learnedhowtoact = 0; solotimer = 0; backingtimer = 0; endcon = 0; endtimer = 0; simultotal_funny = 0;