btimer++; if (btimer > 6) { btimer = 0; if (!flip) { xx = x - (made * 40 * side); yy = y; } else { xx = x + (made * 40 * side); yy = y; } d = scr_bullet_create(xx, yy, obj_swatchling_shockwave); d.damage = obj_swatchling_battle_controller.red_damage; d.target = obj_swatchling_battle_controller.red_target; d.sizemultiplier = sizemultiplier; d.startColor = obj_swatchling_battle_controller.shockwave_color; if (flip) d.image_angle = 180; made++; } if (made >= amount) instance_destroy();