scr_bullet_init(); image_blend = c_red; if (!instance_exists(obj_heart)) instance_destroy(); wall_destroy = 1; scale = 0; image_xscale = 0; image_yscale = 0; timer = 0; easestyle = 0; duration = 30; destroyonhit = 0; sizemultiplier = 1; startColor = c_red;