if (colorTimer < 0) return targetColor == startColor; if (colorTimer <= 20) targetColor = merge_color(c_white, startColor, colorTimer / 20); platterPlate.image_blend = targetColor; platterLid.image_blend = targetColor; colorTimer--; if (image_alpha < 1) { image_alpha += 0.2; platterPlate.image_alpha = image_alpha; platterLid.image_alpha = image_alpha; }