scr_bullet_init(); if (x < obj_growtangle.x) { side = -1; image_angle = -90; } else { side = 1; image_angle = 90; } platterLid = instance_create(x, y, obj_regularbullet); platterLid.sprite_index = spr_swatchling_platter_lid; platterLid.image_angle = image_angle; platterPlate = instance_create(x, y, obj_regularbullet); platterPlate.sprite_index = spr_swatchling_platter_plate; platterPlate.image_angle = image_angle; timer = -10; loopTimer = 40; lidOffset = 0; colorTimer = 25; firstOpen = true; targetColor = c_yellow; platterPlate.image_blend = targetColor; platterLid.image_blend = targetColor; platterPlate.damage = 5; platterLid.damage = 5; platterPlate.destroyonhit = 0; platterLid.destroyonhit = 0; platterPlate.wall_destroy = 0; platterLid.wall_destroy = 0; active = 0; destroyonhit = 0; opened = false; hasCandy = 0; startColor = c_yellow; init = 0; swatchbc = obj_swatchling_battle_controller; ychange = 0; lidOff = false; lidSpeed = 0; birds = 0; plateSpeed = 0; yy = y; image_alpha = 0;