scr_enemy_object_init(); talkmax = 300; image_speed = 0.16666666666666666; idlesprite = spr_swatchling_body; hurtsprite = spr_swatchling_hurt; sparedsprite = spr_swatchling_spared; randomMessage = 0; blue = 1; green = 2; yellow = 3; orange = 4; red = 5; currentcolor = red; previouscolor = red; current_pal = red; sprite_palette = spr_swatchling_palette; color_init = false; new_color = 0; loaded_color = false; timer = 0; setmessage = false; coordinated = false; becameAlone = 0; base_colors[0] = red; base_colors[1] = blue; base_colors[2] = yellow; show_debug_message("global.flag[426]=" + string(global.flag[426])); switch (global.flag[426]) { case -1: base_colors[0] = red; base_colors[1] = red; base_colors[2] = blue; break; case 0: base_colors[0] = red; base_colors[1] = orange; base_colors[2] = blue; break; case 1: base_colors[0] = blue; base_colors[1] = green; base_colors[2] = yellow; break; case 2: base_colors[0] = red; base_colors[1] = orange; base_colors[2] = yellow; break; case 3: base_colors[0] = blue; base_colors[1] = yellow; base_colors[2] = red; break; case 4: base_colors[0] = red; base_colors[1] = blue; base_colors[2] = yellow; break; case 5: base_colors[0] = blue; base_colors[1] = yellow; base_colors[2] = green; break; case 6: base_colors[0] = red; base_colors[1] = yellow; base_colors[2] = blue; break; case 7: base_colors[0] = blue; base_colors[1] = red; base_colors[2] = yellow; break; case 8: base_colors[0] = yellow; base_colors[1] = green; base_colors[2] = orange; break; }