siner = 0; targetx = 0; wing_index = 0; wingtimer = 0; shot = 0; xmake = 2; attacktimer = 0; attackcon = -1; shakefactor = 4; side = 1; loc_check = 0; mazemode = 0; beatcon = 0; introcon = 0; introtimer = 0; shadowy = y + 160; shadow = scr_dark_marker_ch1(x, shadowy, sprite_index); with (shadow) { sprite_index = spr_starwalker_wings_ch1; image_yscale = 0.25; image_blend = c_black; depth = 600000; } depth = shadow.depth; for (i = 0; i < 6; i += 1) { char_xcheck[i] = obj_mainchara_ch1.x; char_ycheck[i] = obj_mainchara_ch1.y; }