if (loc_check == 0) { loc_check = 1; if (room == room_forest_starwalker) { if (obj_mainchara.x >= (room_width / 2)) x = 240; } } if (myinteract == 3) { myinteract = 0; with (obj_mainchara) onebuffer = 5; } if (bellcon == 1) { belltimer += 1; if (belltimer >= 30) { belltimer = 0; image_speed = 0; bellcon = 0; image_index = 0; } }