sprite[0] = spr_krisd_dark; sprite[1] = spr_whitepixel; sprite[2] = spr_whitepixel; mysprite[0] = sprite_duplicate(sprite[0]); mysprite[1] = sprite_duplicate(sprite[1]); mysprite[2] = sprite_duplicate(sprite[2]); image_xscale = 2; image_yscale = 2; image_speed = 0; hitbox_mode = 0; movetimer = 6; s = 0;