draw_self(); draw_sprite_ext(sprite_index, image_index, x + (sin(siner / 3) * 30), y, sin(siner / 3) * 2, 2, 0, c_white, image_alpha); draw_sprite_ext(sprite_index, image_index, x - (sin(siner / 3) * 30), y, sin(siner / 3) * 2, 2, 0, c_white, image_alpha);