depth = obj_growtangle.depth; obj_growtangle.image_alpha = 0; minx = obj_growtangle.x - (obj_growtangle.sprite_width / 2); maxx = obj_growtangle.x + (obj_growtangle.sprite_width / 2); miny = obj_growtangle.y - (obj_growtangle.sprite_height / 2); maxy = obj_growtangle.y + (obj_growtangle.sprite_height / 2); suckx = obj_growtangle.x + 100; upper_sucky = obj_growtangle.y - 40; lower_sucky = obj_growtangle.y + 40; suckpower = 0; timer = 0; snapback = 0; target = 0; wait = false; obj_battlesolid.image_xscale = 3; obj_battlesolid.image_yscale = 3;