if (global.inv < 0) { remdamage = damage; _temptarget = target; for (ti = 0; ti < 3; ti += 1) { global.inv = -1; if (global.hp[global.char[ti]] > (global.maxhp[global.char[ti]] * 0.5)) damage = floor(global.hp[global.char[ti]] / 5); else if (global.hp[global.char[ti]] >= (global.maxhp[global.char[ti]] * 0.15)) damage = floor(global.hp[global.char[ti]] / 10); else if (global.hp[global.char[ti]] < (global.maxhp[global.char[ti]] * 0.15)) damage = floor(global.hp[global.char[ti]] / 20); target = ti; if (global.hp[global.char[ti]] > 0 && global.char[ti] != 0) scr_damage_sneo_final_attack(); } global.inv = global.invc * 40; target = _temptarget; }