if ((global.mercymod[myself] > 25 && phase == 1) || (global.monsterhp[myself] < (global.monstermaxhp[myself] * 0.75) && phase == 1)) phase = 2; if ((global.mercymod[myself] > 50 && phase == 2) || (global.monsterhp[myself] < (global.monstermaxhp[myself] * 0.5) && phase == 2)) phase = 3; if ((global.mercymod[myself] > 70 && phase == 3) || (global.monsterhp[myself] < (global.monstermaxhp[myself] * 0.3) && phase == 3)) { phaseturn = 0; phase = 4; } turn++; phaseturn++; if (phaseturn == 1) { rr = 0; difficulty = 1; } if (phaseturn == 2) { rr = 6; difficulty = 0; } if (phaseturn == 3) { rr = 2; difficulty = 0; } if (phaseturn == 4) { rr = 8; difficulty = 0; } if (phaseturn == 5) { rr = 8.5; difficulty = 0; if (hellmode == 1) difficulty = 2; } if (phaseturn == 6) { rr = 7; difficulty = 0; } if (phaseturn == 7) { rr = 2; difficulty = 2; } if (phaseturn == 8) { rr = 0; difficulty = 3; } if (phaseturn == 9) { rr = 7; difficulty = 0; } if (phaseturn == 10) { rr = 8.5; difficulty = 2; if (nothitduringphonehands == 1 || hellmode == 1) { rr = 8.5; difficulty = 1; } } if (phaseturn == 11) { rr = 8; difficulty = 1; } if (phaseturn == 12) { rr = 6; difficulty = 1; phaseturn = 7; } if (phase == 4) { if (phaseturn == 1) { rr = 2; difficulty = 1; } if (phaseturn == 2) { rr = 8; difficulty = 3; } if (phaseturn == 3) { rr = 9; difficulty = 0; haveusedfinalattack = 1; } if (phaseturn == 4) { rr = 2; difficulty = 1; } if (phaseturn == 5) { rr = 7; difficulty = 0; } if (phaseturn == 6) { rr = 9; difficulty = 0; phaseturn = 3; } } if ((global.monsterhp[myself] < (global.monstermaxhp[myself] * 0.1) && haveusedfinalattack == 0) || (global.mercymod[myself] > 90 && haveusedfinalattack == 0)) { rr = 9; difficulty = 0; haveusedfinalattack = 1; phaseturn = 3; } if (weirdpathendcon > 0) rr = 5;