draw_set_color(c_white); draw_set_font(fnt_mainbig); i = current - 10; while (i < (current + 10)) { if (i < soundtotal && i > 0) { if (i == current) draw_sprite(spr_heart, 0, 20, 200 + ((i - current) * 20)); draw_text(40, 190 + ((i - current) * 20), string(i) + " " + soundName[i]); } i++; } draw_text(360, 80, "Z:Play\nArrows:Move\nM:Mute\nJ:Jump to sound\nD:Dump sound list\nPgUp:Top\nPgDown:End"); if (auto == 1) draw_text(360, 320, "A:Auto (On)"); if (auto == 0) draw_text(360, 320, "A:Auto (Off)"); draw_text(360, 340, "Y / U: Change Pitch"); draw_text(360, 360, "Pitch=" + string(pitch));