firstsound = snd_txtasg; lastsound = snd_lastsound_dontmove; soundtotal = lastsound - firstsound; for (var i = 0; i < soundtotal; i++) { soundName[i] = audio_get_name(i); soundNo[i] = i + firstsound; } current = 1; moved = 0; auto = 0; playsound = 0; pitch = 1;