if (con == 0) { with (obj_heroparent) image_alpha -= 0.1; with (obj_queen_enemy) image_alpha -= 0.1; if (obj_heroparent.image_alpha < 0) con = 1; } if (con == 1 && global.turntimer < 2) con = 2; if (con == 2) { with (obj_heroparent) image_alpha += 0.1; with (obj_queen_enemy) image_alpha += 0.1; if (obj_heroparent.image_alpha > 1) instance_destroy(); }