scr_bullet_init(); element = 6; hp = 300; damagetimer = 0; defeated = 0; active = 1; destroyonhit = 0; target = 0; damage = 1; animtimer = 0; firedtimer = 0; destroyed = 0; rembossx = 0; rembossy = 0; invincibility_timer = 2; chargeshothitcount = 0; normalshothitcount = 0; image_xscale = 0; image_yscale = 0; bossx = xstart; bossy = ystart; boss = -1; image_index = 0; image_speed = 0; init = 0; con = 1; timer = 0; moveframes = 30; targetx = 0; type = 0; shottype = 0; bighearttype = 0; preset = -1; altbiter = 1; hpos = 5 + random(1.5);