if (global.turntimer < 150) { hp = 0; if (type == 0 || (type == 1 && obj_spamton_neo_enemy.difficulty > 2 && global.turntimer > 20)) { global.turntimer = 20; with (obj_sneo_wireheart) { hp = 0; destroyed = 1; } } } else if (type == 0 || (type == 1 && obj_spamton_neo_enemy.difficulty > 2)) { global.turntimer -= 5; } else { hp -= 0.25; } with (other) instance_destroy(); damagetimer = 5; snd_play(snd_damage); if (hp <= 0) destroyed = 1;