if (x >= (room_width + 100) || x <= -100 || y >= (room_height + 100) || y <= -100) instance_destroy(); direction += angle_speed; if (angleadjust == 1) image_angle = direction; if (destroyable == 1) { yellowsiner++; image_blend = merge_color(c_yellow, c_orange, 0.25 + (sin(yellowsiner / 3) * 0.25)); } if (loop == 1) { if (y < loopy1) y = loopy2 - (loopy1 - y); if (y > loopy2) y = loopy1 + (y - loopy2); } y += falsevspeed; if (bighitbox == 1) { hitshot = collision_rectangle(x, y, x + sprite_width, y + sprite_height, obj_yheart_shot, true, false); if (hitshot != -4) event_user(0); }