scr_bullet_init(); element = 6; destroyable = 1; red = 0; bighitbox = 1; image_speed = 0; image_blend = merge_color(#00A2E8, c_aqua, 0.25 + (sin(0) * 0.25)); if (instance_exists(obj_spamton_neo_enemy)) damage = global.monsterat[obj_spamton_neo_enemy.myself] * 5; if (instance_exists(obj_sneo_bulletcontroller)) target = obj_sneo_bulletcontroller.target; grazepoints = 2; wallcontroller = -1; wallspeed = -7; wallnumber = 0; walltype = 0; timer = 0; hp = 1;