if (hp < 1) instance_destroy(); if (instance_exists(obj_heart)) { if (init == 0) { init = 1; x = obj_heart.x - 30; y = obj_heart.y; } depth = obj_heart.depth + 1; x = obj_heart.x + 30; y = obj_heart.y + 10; } axe_timer++; if (axe_timer > 10 && visible == true) { axe_timer = 0; instance_create(x, y, obj_sneo_tiny_susie_axe); } if (!instance_exists(obj_heart)) visible = false; if (instance_exists(obj_heart)) { if (alarm[0] == 9) visible = false; else if (alarm[0] == 8) visible = false; else if (alarm[0] == 5) visible = false; else if (alarm[0] == 4) visible = false; else if (alarm[0] == 1) visible = false; else if (alarm[0] == 0) visible = false; else visible = true; }