if (active == 0) exit; with (other) instance_destroy(); if (alarm[0] > 0) exit; if (other.sprite_index == spr_spamtonneo_faceAttack_nose_bullet || other.sprite_index == spr_spamtonneo_faceAttack_wisp || other.sprite_index == spr_bullet_laser_square) hp -= 4; else if (other.sprite_index == spr_bullet_laser_square) hp -= 2; else hp -= 10; alarm[0] = 10; snd_play(snd_hurt1);