image_xscale = 0.2; image_yscale = 1; image_speed = 0.5; image_index = irandom(15); image_blend = c_yellow; sprite_index = spr_sneo_c_weakpoint_growth2; good = 1; offing = 0; con = 1; collided = 0; siner = random(500); n = random(15) / 200; vineid = -1; stopmoving = 0; growstate = 0;