if (destroyable == 1 && active == 1) { if (hitshot.big == 0) { with (hitshot) event_user(0); } snd_play(snd_damage); anim = instance_create(x, y, obj_yshot_anim); anim.image_xscale = image_xscale; anim.image_yscale = image_yscale; with (anim) sprite_index = spr_yheart_shot_hit3; instance_destroy(); } else if (hitshot.big == 0) { with (hitshot) event_user(0); }