var a = 0; b = 0; repeat (19) { hand = instance_create((camerax() + camerawidth()) - b, (cameray() + cameraheight()) - 80, obj_sneo_sine_hand); hand.y = cameray() + cameraheight(); if (a == 0) hand.siner = 20; if (a == 1) hand.siner = 26; if (a == 2) hand.siner = 32; if (a == 3) hand.siner = 26; a++; if (a > 3) a = 0; b += 35; } a = 0; b = 0; repeat (19) { hand = instance_create((camerax() + camerawidth()) - b, cameray() - 80, obj_sneo_sine_hand); hand.y = cameray() + cameraheight(); hand.image_yscale = -1; if (a == 0) hand.siner = 20; if (a == 1) hand.siner = 26; if (a == 2) hand.siner = 32; if (a == 3) hand.siner = 26; a++; if (a > 3) a = 0; b += 35; }