scr_bullet_init() image_xscale = 1 image_yscale = 1 timer = 0 con = 0 element = 6 destroyable = 0 bighitbox = 1 image_speed = 0 if instance_exists(obj_spamton_neo_enemy) damage = global.monsterat[obj_spamton_neo_enemy.myself] * 5 if instance_exists(obj_sneo_bulletcontroller) target = obj_sneo_bulletcontroller.target grazepoints = 2 wallspeed = -7 wallnumber = 0 spawninvincibilitytimer = 0