hp--; if (x <= (camerax() + 480)) { friction = 0.5; if (other.big == 1) hspeed += 8; else hspeed += 4; var rembig = other.big; with (obj_sneo_phonehand) { friction = 0.5; hspeed += 2; if (rembig) hspeed += 4; } } snd_play(snd_damage); if (x >= (camerax() + 480)) x = camerax() + 480; with (other) event_user(0);