if (global.turntimer < 3) instance_destroy(); image_angle = direction - 180; timer++; if (timer >= (4 + irandom(1))) { instance_destroy(); fx = instance_create(x, y, obj_pipis_destroy_fx); fx.image_xscale = 2; fx.image_yscale = 2; fx.image_speed = 1; snd_play(snd_rocket); snd_volume(snd_rocket, 0.1, 0); obj_spamton_neo_enemy.partx[5] = random(8); obj_spamton_neo_enemy.party[5] = random(8); }