if (x >= (room_width + 100) || x <= -100 || y >= (room_height + 100) || y <= -100) instance_destroy(); direction += angle_speed; image_angle = direction; if (direction > 90 && direction < 180) image_yscale = -1; if (destroyable == 1) { flashsiner++; image_blend = merge_color(#00A2E8, c_aqua, 0.25 + (sin(flashsiner / 3) * 0.25)); }