draw_self() if (flashtimer > 0) flashtimer-- d3d_set_fog(true, c_yellow, 0, 1) draw_sprite_ext(sprite_index, image_index, (x - 2), (y - 2), image_xscale, image_yscale, 0, c_yellow, (flashtimer / 5)) d3d_set_fog(false, c_black, 0, 0)