draw_self(); if (flashtimer > 0) flashtimer--; d3d_set_fog(true, c_yellow, 0, 1); draw_sprite_ext(sprite_index, image_index, x - 2, y - 2, image_xscale, image_yscale, 0, c_yellow, flashtimer / 5); d3d_set_fog(false, c_black, 0, 0);