for (i = 0; i < 3; i++) { shot = instance_create(x, y, obj_regularbullet); if (i_ex(shot)) { shot.direction = 120 + (i * 60); shot.speed = 2; shot.friction = -0.6; shot.sprite_index = spr_sneo_soundbullet; shot.image_angle = shot.direction; shot.depth = obj_sneo_phonehand_master.depth - 1; shot.grazepoints = 7; shot.element = 6; } scr_bullet_inherit(shot); } instance_destroy();