scr_bullet_init(); element = 6; f = 2; destroyable = 0; angle_speed = 0; yellowsiner = 0; loop = 0; loopy1 = 90; loopy2 = 240; falsevspeed = 0; bighitbox = 0; bighead = 0; angleadjust = 0; active = 1; altdir = 0; altspeed = 0; altfriction = 0; altgravity = 0; changedirection = 0; bulletspeed = 8; image_speed = 0; cutscene = 0; if (instance_exists(obj_spamton_neo_enemy)) damage = global.monsterat[obj_spamton_neo_enemy.myself] * 5; if (instance_exists(obj_sneo_bulletcontroller)) target = obj_sneo_bulletcontroller.target; grazepoints = 2;