if (instance_exists(obj_heart)) { bullet = instance_create(x, y + 12, obj_sneo_lilguy_bullet); bullet.bulletspeed = bulletspeed; bullet.depth = depth - 1; with (bullet) move_towards_point(obj_heart.x + 8, obj_heart.y + 8, bulletspeed); } image_index = 2; image_speed = 1;