if (difficulty == 0) { breakspot1[0] = 4; pipispot1[0] = 1; wallcreatetimer[0] = 1; breakspot1[1] = 2; pipispot1[1] = 3; breakspot1[2] = 4; breakspot1[3] = 4; wallcreatetimer[3] = 6; breakspot1[4] = 4; wallcreatetimer[4] = 6; breakspot1[5] = 4; wallcreatetimer[5] = 6; breakspot1[6] = 4; wallcreatetimer[6] = 6; breakspot1[7] = 4; wallcreatetimer[7] = 6; breakspot1[8] = 1; pipispot1[8] = 3; wallcreatetimer[8] = 20; pipispot1[9] = 1; breakspot1[9] = 4; wallcreatetimer[9] = 20; breakspot1[10] = 2; wallcreatetimer[10] = 30; pipispot1[11] = 2; breakspot1[11] = 3; emptyspot1[11] = 4; wallcreatetimer[11] = 1; breakspot1[12] = 2; pipispot1[12] = 3; emptyspot1[12] = 4; wallcreatetimer[12] = 6; breakspot1[13] = 2; breakspot2[13] = 3; emptyspot1[13] = 4; wallcreatetimer[13] = 6; breakspot1[14] = 2; breakspot2[14] = 3; wallcreatetimer[14] = 6; emptyspot1[15] = 3; pipispot1[15] = 4; breakspot1[15] = 5; wallcreatetimer[15] = 80; emptyspot1[16] = 3; breakspot1[16] = 4; pipispot1[16] = 5; wallcreatetimer[16] = 6; emptyspot1[17] = 3; pipispot1[17] = 4; breakspot1[17] = 5; wallcreatetimer[17] = 6; breakspot1[18] = 4; pipispot1[18] = 5; wallcreatetimer[18] = 6; wallcreatetimer[19] = 999; } if (difficulty == 1) { wallspeed = -6; breakspot1[0] = 2; breakspot2[0] = 3; breakspot1[1] = 2; breakspot2[1] = 3; pipispot1[1] = 4; wallcreatetimer[1] = 8; emptyspot1[2] = 1; breakspot1[2] = 2; breakspot2[2] = 3; wallcreatetimer[2] = 8; breakspot1[3] = 1; emptyspot1[3] = 2; emptyspot2[3] = 3; emptyspot3[3] = 4; wallcreatetimer[3] = 8; emptyspot1[4] = 1; breakspot2[4] = 4; wallcreatetimer[4] = 8; breakspot1[5] = 1; emptyspot1[5] = 2; breakspot2[5] = 3; breakspot3[5] = 4; wallcreatetimer[5] = 8; pipispot1[6] = 1; breakspot1[6] = 2; pipispot2[6] = 3; breakspot2[6] = 4; wallcreatetimer[6] = 8; emptyspot1[7] = 1; emptyspot2[7] = 2; emptyspot3[7] = 3; pipispot1[7] = 4; wallcreatetimer[7] = 8; wallcreatetimer[8] = 999; } if (difficulty == 2) { wallspeed = -6; breakspot1[0] = 2; breakspot2[0] = 3; breakspot1[1] = 2; breakspot2[1] = 3; pipispot1[1] = 4; wallcreatetimer[1] = 8; emptyspot1[2] = 1; breakspot1[2] = 2; breakspot2[2] = 3; wallcreatetimer[2] = 8; breakspot1[3] = 1; emptyspot1[3] = 2; emptyspot2[3] = 3; emptyspot3[3] = 4; wallcreatetimer[3] = 8; emptyspot1[4] = 1; breakspot2[4] = 4; wallcreatetimer[4] = 8; breakspot1[5] = 1; emptyspot1[5] = 2; breakspot2[5] = 3; breakspot3[5] = 4; wallcreatetimer[5] = 8; pipispot1[6] = 1; breakspot1[6] = 2; pipispot2[6] = 3; breakspot2[6] = 4; wallcreatetimer[6] = 8; emptyspot1[7] = 1; emptyspot2[7] = 2; emptyspot3[7] = 3; pipispot1[7] = 4; wallcreatetimer[7] = 8; wallcreatetimer[8] = 999; } if (difficulty == 3) { wallspeed = -10; breakspot1[0] = 4; breakspot1[1] = 4; wallcreatetimer[1] = 4; breakspot1[2] = 4; wallcreatetimer[2] = 4; breakspot1[3] = 4; wallcreatetimer[3] = 4; breakspot1[4] = 4; wallcreatetimer[4] = 4; breakspot1[5] = 2; wallcreatetimer[5] = 25; breakspot1[6] = 2; wallcreatetimer[6] = 4; breakspot1[7] = 2; wallcreatetimer[7] = 4; breakspot1[8] = 2; wallcreatetimer[8] = 4; breakspot1[9] = 2; wallcreatetimer[9] = 4; pipispot1[10] = 2; breakspot1[10] = 4; wallcreatetimer[10] = 25; breakspot1[11] = 4; wallcreatetimer[11] = 4; breakspot1[12] = 4; wallcreatetimer[12] = 4; breakspot1[13] = 4; wallcreatetimer[13] = 4; breakspot1[14] = 4; wallcreatetimer[14] = 4; }