image_xscale = 1; image_yscale = 1; image_speed = 0; speed = 5; rand_angle = random(40); heart_health = obj_spamton_neo_enemy.heart_health; heart_speed_scaling = obj_spamton_neo_enemy.heart_speed_scaling; con = 0; shootcon = 0; shoottimer = 0; bustertimer = 0; defeatedtimer = 0; difficulty = obj_spamton_neo_enemy.difficulty; movementstyle = obj_spamton_neo_enemy.difficulty; if (movementstyle == 0) movementstyle = 1; attackcount = obj_spamton_neo_enemy.heart_attack_count; direction = 163 + random(34); shakex = 0; shakey = 0; alarm[1] = 15;