if (con == 3) exit; shakex = 6; shakey = 6; heart_health -= other.damage; if (other.damage > 2) global.turntimer -= obj_spamton_neo_enemy.heart_hurt_timer_reduction_bigshot; else global.turntimer -= obj_spamton_neo_enemy.heart_hurt_timer_reduction; snd_play(snd_damage); with (other) event_user(0); if (heart_health < 1) { con = 3; shootcon = 0; speed = 0; if (global.turntimer > 2) global.turntimer = 37; }