timer++; if (con == 0) { if (timer > 0 && timer < 40) { } if (timer == 40) { with (obj_sneo_heartattack_chest_shake) instance_destroy(); obj_spamton_neo_enemy.partsprite[4] = spr_sneo_body_chest_breaks; obj_spamton_neo_enemy.partx[4] = chestoriginx; obj_spamton_neo_enemy.party[4] = chestoriginy; instance_create(obj_spamton_neo_enemy.x + 40, obj_spamton_neo_enemy.y + 80, obj_sneo_heartattack); shard = instance_create(obj_spamton_neo_enemy.x + 40, obj_spamton_neo_enemy.y + 80, obj_sneo_heartattack_glass_shard); shard.direction = 135; shard = instance_create(obj_spamton_neo_enemy.x + 40, obj_spamton_neo_enemy.y + 80, obj_sneo_heartattack_glass_shard); shard.image_index = 1; shard.direction = 170; shard = instance_create(obj_spamton_neo_enemy.x + 40, obj_spamton_neo_enemy.y + 80, obj_sneo_heartattack_glass_shard); shard.image_index = 2; shard.direction = 205; shard = instance_create(obj_spamton_neo_enemy.x + 40, obj_spamton_neo_enemy.y + 80, obj_sneo_heartattack_glass_shard); shard.image_index = 3; shard.direction = 240; } } if (con == 1) { if (timer == 0) { with (obj_sneo_heartattack_glass_shard) { speed = 6; direction += 180; friction = 0; image_alpha = 0; con = 1; timer = 0; } with (obj_sneo_sine_hand) con = 1; with (obj_sneo_sine_hand_controller) instance_destroy(); } if (timer == 60) { obj_spamton_neo_enemy.partsprite[4] = spr_sneo_body; obj_spamton_neo_enemy.partsprite[5] = spr_sneo_head; instance_destroy(); } }