if (con == 3) exit; if (visible == false) exit; shakex = 6; shakey = 6; heart_health -= other.damage; if (other.damage > 2) global.turntimer -= obj_spamton_neo_enemy.heart_hurt_timer_reduction_bigshot; else global.turntimer -= obj_spamton_neo_enemy.heart_hurt_timer_reduction; snd_play(snd_damage); with (other) event_user(0); if (heart_health < 1) { con = 3; shootcon = 0; speed = 0; obj_spamton_neo_enemy.partmode = 1; bustertimer = 999; if (global.turntimer > 2) global.turntimer = 37; with (obj_sneo_guymaker) instance_destroy(); with (obj_sneo_lilguy) instance_destroy(); with (obj_sneo_heatattack_bullet) instance_destroy(); with (obj_spamtonshot) instance_destroy(); with (obj_sneo_biglaser) instance_destroy(); with (obj_rouxls_power_up_orb) instance_destroy(); } if (global.turntimer < 51) { global.turntimer = 50; attackcount = 0; }