timer = 0; siner = 0; con = 0; con2 = 0; scr_bullet_init(); image_speed = 0.25; image_xscale = 0.1; image_yscale = 0.1; destroyonhit = 0; image_angle = point_direction(x, y, obj_heart.x + 10, obj_heart.y + 10) + random_range(-20, 20);