scr_bullet_init(); element = 6; f = 2; destroyable = 0; angle_speed = 0; destroypoints = 1; if (instance_exists(obj_spamton_neo_enemy)) damage = global.monsterat[obj_spamton_neo_enemy.myself] * 5; if (instance_exists(obj_sneo_bulletcontroller)) target = obj_sneo_bulletcontroller.target; grazepoints = 2; newtype = 0; timer = 0;