if (timer != 0) { timer++; } else if (timer == 0) { if (speed < 3) speed += 0.25; } if (timer > 60) { d = instance_create(camerax(), cameray(), obj_fadein); with (obj_fadeout) instance_destroy(); d.image_blend = c_white; d.fadespeed = -0.01; if (playerhit) scr_damage_all(); global.turntimer = 1; instance_destroy(); }